Bachelor of Augmented & Virtual Reality

Available at
11 Trimesters Full Time

Complete your accredited Bachelor’s degree in less than 4 years with a total of 11 trimesters.

Bachelor of Augmented & Virtual Reality
Course Durations
11 Trimesters Full Time

Complete your accredited Bachelor’s degree in less than 4 years with a total of 11 trimesters.

Start Date(s)
  • 22 October 2023

  • 3 March 2024

  • 21 July 2024

Bachelor of Augmented & Virtual Reality
Start Dates
  • 22 October 2023

  • 3 March 2024

  • 21 July 2024

Entry Requirements
Bachelor of Augmented & Virtual Reality
Domestic Entry Requirements
Domestic students must meet the following criteria:
To join a Bachelor's Program at SAE Amman, a student must be holding a Jordanian General Secondary Certificate (Tawjihi/Grade 12) or an equivalent qualification certificate; AND
Achieve a minimum GPA of 60% (after Jordanian equivalency) is required for any Bachelor's degree at SAE.
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Bachelor of Augmented & Virtual Reality
International Entry Requirements
International Entry Requirements
To join a Bachelor's Program at SAE Amman, a student must be holding an overseas qualification equivalent to the Jordanian General Secondary Certificate (Tawjihi/Grade 12); AND
A minimum GPA of 60% (after Jordanian equivalency) is required for any Bachelor's degree at SAE.
More info


Develop advanced skills in industry-standard software packages Unreal Engine 4, Unity3D, and Autodesk Maya.
Practical, immersive training All work is project-based, with no exams. Graduate with a portfolio to share with an employer or first client.
Cross discipline collaboration Work across film, audio, and animation projects at SAE.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills, and a network of fellow creatives.

Games Development Skills

Gameplay programming Sound design for AR/VR Digital set creation for AR/VR Game engine programming Game design Character & environment modeling for AR/VR 3D Animation Python programming language C++ programming language Unreal & Unity game engines Game engine programming Tools development

Course Structure

Semester 1:
In this course students will engage in hands-on design practices, develop creative thinking strategies, and devise solutions to design challenges. The course familiarizes students with principles, essential software, and techniques that serve the basic designer needs. Students will also develop fluency in the principles of design to form a basis of aesthetic judgment and develop methods of analysis and inquiry for creative thinking.
In this module, students will learn about the basic elements of Film production such as directing and editing, to produce a short video that they will direct and edit and present upon completion of the module.
During Study Skills training, students learn and practice skills that will enhance their performance throughout their college experience as well as in their future workplace and everyday life. Throughout the training, the students set academic goals, and learn and apply basic reading, note-taking, and memorizing strategies. They also learn stress and time management skills needed in their time at college. Students also learn how to properly write assignments for academic purposes as well as how to prepare for their exams. The training is delivered through a blended approach, using an online learning platform on which they can learn and practice said skills at their own pace so that they gain the knowledge they need to participate effectively during their Face-to-Face sessions where the students apply what they have learnt through completing various practical activities and exercises.
This course illustrates methods of using pencils and colors and other materials in addition to learn how to draw shapes taking into consideration ratios using different representations and displaying methods for the texture and symbolic values of shapes, ores and surfaces.
In this module students will be introduced to the audio engineering industry. They will be familiarized with its various fields and sub-fields, to the industry structuring and functionality in general, as well as the types of personnel operating in the industry. Students will also be introduced to audio engineering studio equipment and software in a broad overview, and will be familiarized with the general ideas of audio production methods.
"The Life Skills Course is based on “The Passport to Success""
The curriculum was established by The National Youth Organization Which is an organization that works on developing skills for the youth in order for them to be able to interact and integrate into society whether that be in their personal lives or in an educational environment.
The students are trained around five main focus points: Personal competencies, Problem-solving and dealing with conflict, Proper healthy behavior, Effective habits in the work environment, and learning through service."
Semester 2:
Managing Software Projects covers the key skills and knowledge required to work within software development projects as a paraprofessional. The module simulates a real-world creative media project in which students work under the supervision of more senior technical and executive staff, with a simulated client relationship. Students will learn how to interpret and work within the constraints of an existing production team and be expected to apply existing framework for rapid prototyping, project management and transferable.
This course intends to improve the students&; understanding and utilization of both communicative and literate English language skills to an Intermediate level. Students will be subjected to a blended learning program where they study English in a computer lab and they use this pre-taught knowledge of English interactively in the classroom with their teacher. Students will be able to use their English language knowledge that is being learned from the lab in order to present and choose the correct usage of vocabulary and grammar to make meaningful conversations about vital subjects such as cultures, foreign cuisine, travel, media, health issues, manners, customs, and different forms of relationships, dreams, technology, education, and minimal business knowledge.
In this class the student are going to be introduced to Virtual Reality and Augmented Reality Technology. The difference between them. We will also go through the history behind them and how they get evolved through time starting from panoramic paintings and ending with the latest supported technology used in the industry. We are going to show also examples on the usage of each technology in our current daily life and where this technology is heading in the future.
Introduction to 3D Asset Creation
This module aims to introduce the student with concepts and routines of academic research, critique, and writing. It aims to introduce the student to theories of culture and communication, develop a basic understanding of the creative media industries and the students’ role as professional creative media practitioners. Together all of these skills will help students to find relevance to wider career development in their studies and improve future skills.
Semester 3:
Starting with the principles of animation, the students are going to learn the pipeline of animation. Blocking out the sets and staging characters, then roughly posing them in key poses, and at the end polishing the final animation and getting it ready to be exported as. FBX files.
How to apply C++ programming knowledge inside the game engine for AR. In this course, students explore how to control game assets and build game logic and some mechanics using object-oriented programming. The students are going to introduced to game engines build-in macros and they are going to learn the core structure and the main classes that the game engine operates based on it.
In this course student going to learn how to control imported 3D assets in the Unreal engine Using C++ or blueprints. Students are going to explore how macros work to ease in a lot of tasks. By the end of this course, students will have a fully functional application that they can compile to any platform.
Semester 4:
Character modeling
This module aims to develop and enhance the key employability skills of students by focusing on the needs of both employees and employers within the global Creative Industries. A range of topics which help bridge the gap between tertiary study and the workplace have been chosen to prepare you for the future of employment. These topics include transferable skills, professional communication strategies, and knowledge of the creative industries from a professional sense and the mechanism and means to promote yourself.
Writing for the screen is a very specific and creative skill. This skill requires a thorough understanding of how visual storytelling operates. In this module, students will learn the principles of visual storytelling, creating characters, hero’s journey, building a story using the three-act structure, writing dialogue for the screen and writing scripts using an industry standard screenwriting software.
In this course, students will learn about different military departments’ roles and responsibilities. It will also help in developing integrity and patriotic loyalty to the country and the “Jordanian Military Institute” represented by the Arab Jordanian Army and its role in every aspect of life
This module aims to develop your skills as an independent practitioner. In contemporary creative industries, there are more opportunities for practitioners to sell direct to their audience, and run their own studios. To do this, creatives need to understand not just the craft and process of production, but also how to develop and test business models, identify and find their target market, validate their market, which platforms to use and how these choices affect the project, marketing and promoting.
Introduction to Game Engine +(Unity ( WS))
Semester 5:
Augmented, mixed and virtual reality applications present an opportunity for physical and virtual interaction. Mixed reality hardware provides a means of connection between the virtual and augmented reality additions or replacements of the physical. This module aims to give students experience in a range of physical and virtual hardware interfaces that facilitate immersion and quality of experience. Using prototype scale projects students will utilize industry standard virtual reality hardware controllers, mobile hardware and popular single-board microcontrollers.
Understanding the properties of different materials and how to build shading networks inside 3D software like Autodesk Maya and Epic Games-Unreal Engine. The students are going to learn also how to assign textured maps to those materials and experiment how light effects those materials.
Designing a video game requires the understanding of the artistic style of the game and how to make the game appealing, engaging and fun for the player. We are going to discuss the theories behind fun. And how game designs develop from simple ideas to bigger once. We are going to explain game economy, hierarchy and different game design related subjects.
In this subject, students will broaden their technical skills and production workflows through the introduction of specialized audio editing and coding tools; they will therefore advance their abilities to create game audio solutions through recording, editing, sound design, as well as programming sound and music for games using industry standard engines and middleware such is Unreal Engine and FMOD.
This module develops students' scholarly skills and processes through an exploration of virtual, augmented and mediated reality theories and practice. Beyond technical and craft skills, expert practitioners also have an understanding of the historical and cultural context of their medium. Through developing your ability to research, analyze, argue, present, write, and cite relevant theory, you will become a more literate and capable creative. This knowledge and these skills can be applied in industry and research settings, to benefit your projects and company.
The course explores the concept of entrepreneurship, its impact on the national economy, its role in the elimination of unemployment, how to develop innovative ideas to meet the needs of the society and to face the risks and challenges that occur as well as calculating their costs.
Semester 6:
Computer Mediated Reality Major Project brings together all the skills, knowledge and behaviors students have acquired into the creation of a project, which combines multiple technologies and techniques.
Introduction to Object Oriented Programming in Java
In this course students will be introduced to the theories, techniques, and fundamentals of motion graphics and its application to design and media arts through an introduction of the basic concepts and tools for the design of moving images. by using Adobe after Effects.
Although technical proficiency is a goal, the primary emphasis of the course is the successful creation of imagery, sound, video, and animation for use in motion graphic projects.
Semester 7:
Using Epic Games-Unreal Engine we are going to explore the Engines Visual programming language. The Unreal engine is using a visual scripting language called Blueprint. The students are going to learn how to code simple game mechanics and apply them to the game assets that they imported in the game engine.
Shading and Rendering Techniques
This module aims to introduce students to essential tools to effectively function in the business world and equip them with the required knowledge of concepts and analytical tools of business, management and marketing. Students completing this module will be supposed to develop and learn how to apply key communication skills having studied and engaged it with communication theories and the ways in which these learned concepts interact with each other in a social, cultural, technological and economic context.
VR and Stereo Lighting and Rendering
In this course, you will know how the search engine works and how to optimize your website for better ranking. Students will also learn how to create paid search and video campaigns using Google Ads. The social media part will cover how to Create a Facebook business page, what to write on this, page and how to create paid campaigns.
Semester 8:
The students are going to be introduced to motion capture technologies and that includes the usage of the motion capture suite and how to export, clean and import those data to game engines and different 3D packages. After that using those motion files in a VR project. The students are also going to be introduced to different kinds of sensors and their limitation.
In this class the students are going to learn how to build motion paths, behavior states, navigation systems and how to handle events using blueprints in the game engine.
This course will help you understand how 3D Printing is being applied in the medical sector. Three-dimensional (3D) printing is a process which generates prototypes from virtual objects in computer-aided design (CAD) software. Since 3D printing enables the creation of customized objects, it is a rapidly expanding field in an age of personalized medicine. The course will explore the role of 3D Printing in several medical sectors such as prosthesis and dentistry.
VFX and Dynamics for Game Engines
Semester 9:
High performance mobile computing technology, mobile sensor technologies, and modern real time rendering engines are facilitating a new wave of augmented reality applications in the market. This module aims to provide students with the knowledge and experience to utilize these tools to understand augmented reality solutions designed for a wide variety of markets. Using a range of frameworks and prototype applications students will apply augmented reality concepts and technologies to a range of needs. They will understand and design for user embodiment of virtual and physical worlds.
Occupational Health and Safety
Rigging for Game Engines
Semester 10:
Environment Creation for Game Engines
In this course we are going to learn how to design an engaging HUD and how we are going to animate some of its elements like buttons and tracking bars. Also, how to import them to the game engine and connect them with functions.
This course covers encourage an appreciation of the application of research through lectures, visits & School visits.
The ability to animate 3D assets is an important requirement to enhance the interactivity of the game and to build a more interesting environment. In this class we are going to learn how to setup those 3D assets and add the required controls so the animators are going to use those controls later on to animate those assets.
This course introduces students to the nature of entrepreneurship as the vehicle for making money by creating wealth and producing goods and services for a profit. This course is designed to help students to realize their full potential by starting and growing their own businesses. Throughout the course, the students will learn the basics of creating and sustaining their own businesses. Students will also learn about themselves, their decisions, and their goals to determine how entrepreneurship can play a role in their lives.
Semester 11:
This blended learning course is designed to help students develop the skills and competencies expected by employers in order to increase their competitive employment advantage and achieve their career goals. The course will help with students' personal development and employment potential through participating in interactive classes and working on an online program provided by Pearson. By the end of the course, students will have produced high-quality CVs and LinkedIn profiles, they will also have developed the competencies expected by employers to increase their employability.
The major project intended to demonstrate a range of advanced skills in accordance with the requirements of a graduation final project. Through successful completion the students will also exhibit their capacity to conduct independent projects and manage a large-scale venture. The students will also develop a project proposal and submit it for approval.
Final Project 2 for VR/AR

Career Outcomes

What jobs will this course lead to?

  • Game Designer/Developer
  • Game Economy Designer
  • Level Designer
  • Digital Artist for AR/VR
  • Simulation Specialists
  • Community Manager
  • Visual Effects Artist
  • Systems Designer
  • Software Developer
  • User Experience Designer
  • Graphics Programmer
  • Games Writer

Course FAQs

All SAE courses focus on practical, hands-on delivery. The amount of practical time you experience during your study varies depending on your course. You will always have an opportunity to access campus resources and facilities outside of class times; during campus opening hours.

It can vary depending on the course. In most cases, lectures have an average of 15 students.

It’s a study requirement that students have their laptops (for after-school study). The laptop specifications and features can be sent to your email when requested.

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