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SELECT A PROGRAM

AVAILABLE IN JORDAN

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Bachelor of Virtual Reality & Augmented Reality

Overview

The next generation of computer studies is finally available for you to specialize in, learn about the technology and different devices, learn the science behind the idea and how it can be developed further, then learn how you can utilize game engines, programming skills and animation to create stunning visuals that would definitely put your name on the map as a
creative individual.

 

  • Amman

Skills

What you will learn :
-Digital Set creation for AR/VR
-Sound Design for AR/VR
-Programming using C++
-Programming using python.
-Unreal/Unity Game Engines
-Working with Location-Based, mobile-based, and wearable AR/VR devices
-3D Animation
-Character Modeling for VR/AR

Careers

Career Options :
Digital Artist for AR/VR
-Visual Effects Artist
-Technical Director
-Software Developer
-Game Designer/Developer
-AR/VR Specialist

Units

Bachelor of Virtual Reality & Augmented Reality
VIEW UNIT DESCRIPTIONS
Year 1
Concept Art and Digital ImagingIntroduction to VR/AR TechnologyMath for AnimationIntroduction to Programming
Computer Applications in Fine Art   
Year 2
Visual ProgrammingObject Oriented Programming
Introduction to Artificial IntelligenceIntroduction to 3D Asset Creation
Introduction to Game DesignCharacter Modeling
Introduction to Game EngineVFX and Dynamics for Game Engines
3D Animation TechniquesShading and Rendering Techniques
VR and Stereo Lighting and RenderingVR and Motion Capture Technologies
Employability Skills in the Creative IndustriesContemporary Industrial Practices
Year 3
AR and 3D Scanning Technologies Developing AR Applications
Developing AR ApplicationsDeveloping VR Applications
Developing VR ApplicationsScholarly Perspectives on Computer Mediated Reality
Computer Mediated Reality Major Project 
Year 4
Heads Up Display Creation and Design
Managing Software Projects
Final Project for VR/AR
  • Discipline Unit
  • Discipline Specialisation Unit
Year 1
Concept Art and Digital Imaging
Introduction to VR/AR Technology
Math for Animation
Introduction to Programming
Computer Applications in Fine Art
Year 2
Visual Programming
Object Oriented Programming
Introduction to Artificial Intelligence
Introduction to 3D Asset Creation
Introduction to Game Design
Character Modeling
Introduction to Game Engine
VFX and Dynamics for Game Engines
3D Animation Techniques
Shading and Rendering Techniques
VR and Stereo Lighting and Rendering
VR and Motion Capture Technologies
Employability Skills in the Creative Industries
Contemporary Industrial Practices
Year 3
AR and 3D Scanning Technologies
Developing AR Applications
Developing VR Applications
Scholarly Perspectives on Computer Mediated Reality
Computer Mediated Reality Major Project
Year 4
Heads Up Display Creation and Design
Managing Software Projects
Final Project for VR/AR
  • Discipline Unit
  • Discipline Specialisation Unit

Key facts

  • DURATION(S):

  • INTAKES:

  • NEXT INTAKE:

    Enrol By: N/A

    Start Date: N/A

    End Date: N/A

  • COURSE TYPE:

    Bachelor

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